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FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by dink on March 22, 2017, 10:51:04 PM »
dink's fbalpha-news march.22
1: Capcom Bowl (&clones) and Sammy's Krazy Bowl are now playable in FBAlpha!

2: F2 sprite prio stuff has been put off until next week (or 2), due to some newer more exciting stuff going on behind the scenes :)  At this time the bug only affects PuliRula, Liquid Kids (cutscene stuff only), and Crayon Shinchan.

best regards,
- dink
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Feedback / Suggestions / Re: Alternative FBA Logo
« Last post by Trick on March 22, 2017, 08:45:26 PM »
Right, I thought the same. The more it fits into a square, the better.
Also, having the logo in vector format (e.g: SVG) would be ideal for maximum flexibility.

Here are the vector files in .svg, .eps & .pdf formats.  :biggrin:
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Feedback / Suggestions / Re: Alternative FBA Logo
« Last post by Stifu on March 22, 2017, 06:00:48 PM »
Obviously this is only a "bad copy" (a suggestion)... maybe the flames at the same height allow a better "aspect ratio" (especially with the icons)... :)
Right, I thought the same. The more it fits into a square, the better.
Also, having the logo in vector format (e.g: SVG) would be ideal for maximum flexibility.
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Feedback / Suggestions / Re: Alternative FBA Logo
« Last post by Gab75 on March 22, 2017, 04:16:22 PM »
Obviously this is only a "bad copy" (a suggestion)... maybe the flames at the same height allow a better "aspect ratio" (especially with the icons)... :)
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FBA Development / Re: Save and load savestates during netplay
« Last post by shine on March 22, 2017, 06:50:03 AM »
https://github.com/wuziq/ggpofba/blob/master/src/burner/win32/fba_ggpo.cpp

Take a look at functions ggpo_save_game_state_callback and ggpo_load_game_state_callback, which basically call BurnAreaScan for reading/writing

And also when a game is started, both clients load the same savestate (via BurnStateLoad), so they start at same point, usually in the VS select screen. If somehow you could send your savestate to the other client (creating a socket, or a service somewhere) then it would be simple to start in that state
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Feedback / Suggestions / Re: Alternative FBA Logo
« Last post by Trick on March 22, 2017, 04:56:32 AM »
Here's the icons in individual ico format16x16, 32x32, 48x48 & 64x64, if you need other sizes than that, just ask. They've been individually produced for best results.
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Feedback / Suggestions / Re: Alternative FBA Logo
« Last post by Trick on March 22, 2017, 03:09:43 AM »
The first is definitely the best, it looks more genuine and less processed (which is good IMO), I even like that little "digital" brushstroke thing before the black curve at the top-right :)  Now, if I only knew what to do with it... Ideas?

It's just my opinion, but maybe it could work as the FBA.exe icon. I'm not sure the style of it would suit the rest of the site if it was used on the website. Also maybe for the FBA logos currently used in FBA, the splash screen and for the preview and title screenshots when they are unavailable. I could supply you the vectors for the logo and you could produce the required sizes for the task, or you could supply me with the rquired sizes in pixels and I'll produce the images for you no problem. I'm not 100% sure, but I think I am currently unable to produce the .ico format for the icon for the FBA.exe.
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Feedback / Suggestions / Re: Alternative FBA Logo
« Last post by dink on March 21, 2017, 11:24:15 PM »
The first is definitely the best, it looks more genuine and less processed (which is good IMO), I even like that little "digital" brushstroke thing before the black curve at the top-right :)  Now, if I only knew what to do with it... Ideas?
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Feedback / Suggestions / Re: Alternative FBA Logo
« Last post by Trick on March 21, 2017, 09:12:11 PM »
Sorry for the delayed reply... I didn't see the topic until now! :P
Very nice... like Stifu, I prefer the first one... it looks cleaner! :)

Thanks for the feedback, Gab75. You guys are probably right, the manually drawn chrome, in this instance, does look better. The Alien Skin chrome is better suited to be used on a thinner font.
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FBA Development / Re: FB Alpha 0.2.97.39 Bugs Reports
« Last post by dink on March 21, 2017, 09:08:20 PM »
Also, when forced interleave between the CPUs affects the timing, it's time to get rid of it, and just sync the CPUs whenever they access a shared resource, which is how things generally *should* work anyway... batrider and battle bakraid seem to let the Z80 trigger interrupts on the 68K as well as the other way around, so you can't get it perfect unless you have per-instruction interleave, but you can get close enough.

Thanks, that did the trick. The interleave for batrider is back to 8 (from 128) and the sound timing is perfect now.  I synchronized the z80 cycles to the 68k before setting the soundlatches, and got rid of those silly zetrun's after the nmi.

edit: regarding bgaregga and the ToaScanlineRegister, I did many tests between your more advanced version and fba's current simplified version of the function.  I also tested a super-simplified version of this from Raine, which basically just returns 0x8000 | (counter++&0x1ff), and another ported from MAME which somewhat resembles yours.  Between them all there really is no difference at all in the lag at the second boss.  Then I tested different emulators: yours vs. FBA vs. MAME and many-a-time, and really there is no difference in the lag when the ship blows up.  I found that the laser attack of the second level boss causes the most lag when your ship blows up, so I used that as the testcase.

... so.. at this point I think the best thing for people not willing to deal with that lag is to bump up the cpu speed.  Or buy the PCB :) 

best regards,
- dink
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