Author Topic: IQ's neogeo Tools  (Read 58469 times)

Offline KaNyErO

  • Member
  • ***
  • Posts: 126
  • Karma: +4/-0
Re: IQ's neogeo Tools
« Reply #75 on: March 11, 2007, 08:30:42 AM »
thanks but final romance 2 is fully playable long time ago :)

Offline iq_132

  • Administrator
  • *****
  • Posts: 3856
  • Karma: +365/-0
  • destroy.
    • NeoSource
Re: IQ's neogeo Tools
« Reply #76 on: April 14, 2007, 10:04:21 PM »
Quote

   What is neoconv?
 -----------------------------------------

    neoconv is a tool to encrypt/decrypt V (sample) roms for Neo-Geo.
    It can process Neo-PCM2, 1999, SNK Corp. type encryption, and also
    Neo-PCM2, 2002, Playmore Corp. type encryption.

   The games supported are:

      Metal Slug 4         (SNK Type)
      Rage of the Dragons      (SNK Type)
      King of Fighters 2002, The   (Playmore type)
      Matrimelee         (Playmore type)
      Pochi and Nyaa         (SNK Type)
      Metal Slug 5         (Playmore type)
      SNK vs Capcom: Chaos      (Playmore type)
      Samurai Shodown 5      (Playmore type)
      King of Fighters 2003, The   (Playmore type)
      Samurai Shodown 5 Special   (Playmore type)


   How do I use it?
 -----------------------------------------

    If you have any questions, just run the program.  It will tell you
    what commands it supports.


   Who wrote this program?
 -----------------------------------------

    Most of the code for this program was written by IQ_132, but large,
    very important chunks of it were written by or based on code by
    Fataku, Aquasync, Halrin, and El Semi.


   Changelog
 -----------------------------------------

    2.0
   Complete rewrite
   Code is much shorter and cleaner
   Decrypt/Encrypt for PCM2 Version 2 (Playmore, 2002) unified and shortened
   Decrypt/Encrypt for PCM2 Version 1 (SNK, 1999) shortened and uses less ram
   Added about section in info
   Changed some descriptions of options in the commands info

Please not that for the end user there is no real difference between this and version 1.0.  I was just very unhappy with how the code was/is and wanted to clean it up a bit.


Offline CaptainCPS

  • Administrator
  • *****
  • Posts: 1520
  • Karma: +126/-0
  • FB Alpha Team
    • CaptainCPS's Home
Re: IQ's neogeo Tools
« Reply #77 on: April 15, 2007, 01:01:45 AM »
Nice IQ  :wink: ^^, ...I was looking at it , and like those crazy ideas that come sometimes to my mind, well...I was thinking that maybe I can make a Win32 GUI version of it in the future for you  :smilie:

I will talk to you about this on MSN later when I get the chance to connect  :wink:

SeeYaa!
 :biggrin:


Offline DsNo

  • Jr. Member
  • **
  • Posts: 52
  • Karma: +8/-0
  • Junior Member
Re: IQ's neogeo Tools
« Reply #78 on: November 03, 2007, 11:11:19 PM »
Use SMA, programming which converts P ROMs of the games which chipsets will be possible?
(ex.. Garou, Mslug3, Kof99, Kof2000)

Encrypt -> Decrypt P Roms
Decrypt -> Encrypt P Roms

Offline iq_132

  • Administrator
  • *****
  • Posts: 3856
  • Karma: +365/-0
  • destroy.
    • NeoSource
Re: IQ's neogeo Tools
« Reply #79 on: November 04, 2007, 02:11:26 AM »
Encrypting/decrypting SMA roms isn't a big deal at all.  It's a simple bitswap and rom overlay.
Simply a matter of bitswapping + moving memory chunks.


Offline iq_132

  • Administrator
  • *****
  • Posts: 3856
  • Karma: +365/-0
  • destroy.
    • NeoSource
Re: IQ's neogeo Tools
« Reply #80 on: December 03, 2009, 01:40:58 PM »
Here's a little tool I made for my friend kanyero.  it fixes the order of the graphics in some neogeo games. It was made in particular for emulators on the dingoo.

I haven't tested it much and it could be cleaned up and simplified, but I really just threw it together.


Offline KaNyErO

  • Member
  • ***
  • Posts: 126
  • Karma: +4/-0
Re: IQ's neogeo Tools
« Reply #81 on: December 07, 2009, 10:04:18 AM »
Here's a little tool I made for my friend kanyero.  it fixes the order of the graphics in some neogeo games. It was made in particular for emulators on the dingoo.

I haven't tested it much and it could be cleaned up and simplified, but I really just threw it together.

Thanks a lot iq.

Btw, i was able to convert kof2k3 to .mvs format used in dingoo, but the problem is that i dont have sound at all. I dont know why some games doesnt have it at all, and for example garou only play sounds and music with the prototype release (well that´s acording to the compatibility list) .... :S

We forgot to add the .txt files for world heroes :S

« Last Edit: December 07, 2009, 10:05:48 AM by KaNyErO »

Offline fosamax

  • Newbies
  • *
  • Posts: 13
  • Karma: +0/-0
Re: IQ's neogeo Tools
« Reply #82 on: February 25, 2010, 03:44:17 PM »
Finally managed to get ironclad working on the dingoo.

I don't know if Kanyero still needs that one.

Can I post the mvs file here or should I make an how to to explain how to make it work ?

By the Kanyero, which games did you manage to fix/add to the classic mvs roset v1.0 ?

Offline KaNyErO

  • Member
  • ***
  • Posts: 126
  • Karma: +4/-0
Re: IQ's neogeo Tools
« Reply #83 on: February 26, 2010, 10:49:02 AM »
Finally managed to get ironclad working on the dingoo.

I don't know if Kanyero still needs that one.

Can I post the mvs file here or should I make an how to to explain how to make it work ?

By the Kanyero, which games did you manage to fix/add to the classic mvs roset v1.0 ?

This games are playable now in native dingoo emulator:

King of fighters 2003 (without sound)
art of fighting
Fatal fury 2
ironclad
king of gladiators
king of the monsters 2
lansquenet 2004
sengoku 2
super side kicks

I should take a look at world heroes, chtd2003  and other homebrew games and hacks (plus versions and other) , but i dont have too much time now.

Since .mvs files are in fact roms, i dont think they are allowed here, but feel free to post how to convert them.


« Last Edit: February 26, 2010, 10:50:09 AM by KaNyErO »