« Last post by Haze on January 21, 2017, 04:31:25 PM »
Task Force Harrier by UPL (nmk16 hw) got some nice improvements:
sprite priority fixes (thanks Gab75 for reporting these!)
music slowdown fix
shakey-ship during level transitions kludgey-hack-fix. This one is kinda weird, when you exit a level, sometimes your ship would start shaking like crazy. It's probably a bug in the original game. When the ship starts shaking, the game sets 0xf3310 and 0xf3410 to 0x100, so that made it easy to know when its happening, then I just created an extra sprite buffer, and chose it on the odd frame during this period. I wanted to fix this one years ago, but didn't think of a good way to do it until today.
There's a protection MCU on the board, could be related as it really isn't used for much otherwise.