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FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by Haze on January 21, 2017, 04:31:25 PM »
Task Force Harrier by UPL (nmk16 hw) got some nice improvements:
sprite priority fixes (thanks Gab75 for reporting these!)
music slowdown fix
shakey-ship during level transitions kludgey-hack-fix.  This one is kinda weird, when you exit a level, sometimes your ship would start shaking like crazy.  It's probably a bug in the original game.  When the ship starts shaking, the game sets 0xf3310 and 0xf3410 to 0x100, so that made it easy to know when its happening, then I just created an extra sprite buffer, and chose it on the odd frame during this period.  I wanted to fix this one years ago, but didn't think of a good way to do it until today.

that's all,
best regards,
- dink

There's a protection MCU on the board, could be related as it really isn't used for much otherwise.

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FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by Pityesz on January 20, 2017, 08:57:42 PM »
Did you try going to the inputs editor and scrolling down past the autofire buttons? :)  I think all Neogeo and PGM games have this feature.

best regards,
- dink


Holy cows, never tried. Thanks for the answer, that was exactly what I looking for. Since we're loves taking challenges I've not really used even the autofires thus never checked all the non-basic options. It is awesome how much this little emulator can do. :)
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FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by dink on January 20, 2017, 08:46:00 PM »
Did you try going to the inputs editor and scrolling down past the autofire buttons? :)  I think all Neogeo and PGM games have this feature.

best regards,
- dink

Sorry, I don't know if this is the right place to post this, but may I suggest a new feature?

It would be awesome to have option for mapping more keys to the same button. For example Samurai Shodown 6 requires to press "A" and "B" at the same time to perform the heavy slash. If one could set button "A" and "B" to the same key on the keyboard it could be used more easily. Of course it would be only a secondary key so the original "A" and "B" button still could be used seperately.
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FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by Pityesz on January 20, 2017, 09:20:31 AM »
Sorry, I don't know if this is the right place to post this, but may I suggest a new feature?

It would be awesome to have option for mapping more keys to the same button. For example Samurai Shodown 6 requires to press "A" and "B" at the same time to perform the heavy slash. If one could set button "A" and "B" to the same key on the keyboard it could be used more easily. Of course it would be only a secondary key so the original "A" and "B" button still could be used seperately.
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FBA Development / Re: FB Alpha 0.2.97.39 Bugs Reports
« Last post by KaaMoS on January 19, 2017, 12:53:02 PM »
Thanks guys!

Here's the current progress with Asura Buster, you'll have to watch this video :)
 https://www.youtube.com/watch?v=RMbYiFMupBY

best regards,
- dink
Impressive!
I knew you could do it :D
Thanks dink!
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FBA Development / Re: What I've been working on (iq_132's work in progress)
« Last post by gamez fan on January 19, 2017, 09:08:58 AM »
It's all fandabbydozy  :biggrin:
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FBA Development / Re: What I've been working on (iq_132's work in progress)
« Last post by dink on January 19, 2017, 08:34:35 AM »
kickass!
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FBA Development / Re: What I've been working on (iq_132's work in progress)
« Last post by furiadeoso on January 19, 2017, 04:23:43 AM »
Amazing. Will them work in netplay?
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FBA Development / Re: What I've been working on (iq_132's work in progress)
« Last post by Robert on January 19, 2017, 03:12:28 AM »
Awesome.
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FBA Development / Re: What I've been working on (iq_132's work in progress)
« Last post by iq_132 on January 19, 2017, 12:35:48 AM »
Last ones for today.
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