Author Topic: What I've been working on (iq_132's work in progress)  (Read 297441 times)

Offline furiadeoso

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Re: What I've been working on (iq_132's work in progress)
« Reply #1200 on: January 11, 2017, 03:15:26 AM »
It's awesome! Congratulations!

Offline gamez fan

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Re: What I've been working on (iq_132's work in progress)
« Reply #1201 on: January 11, 2017, 09:18:04 AM »
I wrote a driver for Gaelco's World Rally, Dink ported the cpu core it needs and hooked it up.
After a few bug fixes, it's running great. :D

Magnifico and Fantastico :)

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #1202 on: January 15, 2017, 06:21:59 PM »
and now, the SemiCom DreamWorld-hardware games.  This wouldn't be possible without the 68x020 bugfix that was recently mentioned on this forum.

Driver by iq_132, with a few small things by dink

« Last Edit: January 15, 2017, 06:26:17 PM by dink »

Offline furiadeoso

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Re: What I've been working on (iq_132's work in progress)
« Reply #1203 on: January 16, 2017, 02:04:34 AM »
Wow! Could we have a "betatester" version. We would be pleased to help testing them on kaillera netplay.

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #1204 on: January 16, 2017, 10:30:55 AM »
The way we pick betatesters is by how many bugs they report, and if they are mostly a hardcore fan of fbalpha :)   Another tester requirement is that the exe never gets shared. 

best regards,
- dink

Offline furiadeoso

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Re: What I've been working on (iq_132's work in progress)
« Reply #1205 on: January 16, 2017, 11:49:23 AM »
I understand. Maybe in the future  :smilie:.

Until that moment, please be careful with netplay online mode  :wink:

Best regards.

Offline barbudreadmon

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Re: What I've been working on (iq_132's work in progress)
« Reply #1206 on: January 16, 2017, 02:13:20 PM »
Nice work, can't wait for the next release :).

Offline gamez fan

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Re: What I've been working on (iq_132's work in progress)
« Reply #1207 on: January 16, 2017, 04:55:46 PM »
and now, the SemiCom DreamWorld-hardware games.  This wouldn't be possible without the 68x020 bugfix that was recently mentioned on this forum.

Driver by iq_132, with a few small things by dink

Great work fellas on both the CPU and the driver, some nice games in this one Cheers!!!

Online iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #1208 on: January 17, 2017, 11:45:01 PM »
Finally a breakthrough in Taito F3! These are some cherry-picked shots, but definitely getting there :D


Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #1209 on: January 17, 2017, 11:59:09 PM »
definitely the most ass-kicking news lately!! :D  ... In fact, I think we're on a steady streak of ass-kicking :)

best regards,
- dink

Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1210 on: January 18, 2017, 12:56:12 AM »
There are no words to thanks you (dink and iq_132)... the Taito F3 driver will be a great addition! ;)

Offline Stifu

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Re: What I've been working on (iq_132's work in progress)
« Reply #1211 on: January 18, 2017, 02:31:24 AM »
Finally a breakthrough in Taito F3!
Awesome. Overall, it looks like the next release will be a huge leap from 0.2.97.39. Thanks to everyone involved. :smilie:

Offline furiadeoso

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Re: What I've been working on (iq_132's work in progress)
« Reply #1212 on: January 18, 2017, 03:54:34 AM »
Wow! When will be ready the release?

Offline gamez fan

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Re: What I've been working on (iq_132's work in progress)
« Reply #1213 on: January 18, 2017, 05:18:35 PM »
Finally a breakthrough in Taito F3! These are some cherry-picked shots, but definitely getting there :D

Great news!!!

Online iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #1214 on: January 19, 2017, 12:26:57 AM »
Fixed quite a few bugs!